


The second to last icon is the corner line, that allows you to scale in a planar direction. Planar Direction Scaling Icon (Corner Line) Of course, if you move your cursor back down towards the middle of the model it will decrease the scale or size of the selected geometry. If you select a face, select the straight line and drag your cursor upwards, you’ll see that it will increase the size of the face (or scale it to be much larger). The only difference is that the arrow moves the selected geometry, whereas the line scales the selected geometry. To remember what this icon does, just remember that the straight line next to the single direction arrow is also a single direction action. Like the other icons, the single direction scaling icon also works on a selected face, edge, point, or a combination of the three. The single direction scaling icon, or the straight lines, allows you to scale the selected geometry in one direction. Single Direction Scaling Icon (Straight Line) If you view the object from another angle, the planar direction icon moves with it. You can also select the local space icon, which will leave the planar direction icon based on the normal direction of the surface. If you select view space in the edit form dialogue box, you’ll notice that no matter how you rotate the sculpted form the planar direction icon is always based on your perspective. The “view space” is based on the camera view. You can also use the view space by selecting it under the “coordinate space” section of the edit form dialogue box (highlighted in orange).

By default, the edit form manipulator uses the world space coordinates or these X/Y/Z planes. You can simply click and select the square and move it freely around the plane. Selecting and holding down the rounded square will allow you to move the selected geometry along the plane parallel to a given plane i n the world space. The rounded white square is the planar direction icon. You can also type in your desired degrees in the dimension box, as highlighted in orange.įinally, you need to be extremely careful when using the rotate feature, as self-intersecting faces, or geometry that twists through itself will cause errors and your model will not be able to convert back to a solid body. You’ll also notice that as you drag the rotation slider around it will snap in place every 5 degrees and it will also snap into place at every 90 degrees. The rotation sliders will also work on a selected face, edge, point, or a combination of the three. Just like the single-axis arrows, the rotation sliders will follow the X, Y, or Z-axis. The rotate icon, or these circular arc sliders that are located just outside the single-axis arrows, allow you to rotate the selected geometry around a single axis. This means, the more you push or pull on a face, the more the surrounding faces are going to be pushed or pulled along with it! Rotate Icon (Circular Arc Slider) One important thing to note is that when you move a face on a surface the surrounding faces move to maintain continuity. You can also type in a specific distance in the dimension box, which is highlighted in orange. If you try this yourself, you’ll see that you can pull it up or push it back down. Essentially, the entities you have selected can be pushed or pulled along the X, Y, or Z-axis – whichever you select!įor example, in the image below I am clicking and dragging on the Z-axis arrow. The arrow icon allows you to move your selected entities in a single axis direction.
FUSIION 360 ALT KEY ON MAC HOW TO
In this article, I’ll explain what each icon represents and how to use them. To master the Fusion 360 Form (Sculpt) environment, you’ll need to familiarize yourself which each icon. Then, you can simply search for the term: edit form.Īfter selecting the edit form feature you’ll be presented with the manipulator that hosts an assortment of tools. You can also access the edit form command from the modify dropdown list, or by using the keyboard shortcut letter “S,” which will bring up the search box. Then, select “edit form” from the marking-menu. To get to the edit form command simply right-click on your selection of faces, edges, points, or a combination of all three. The most common command you’ll use in the T-spline or Form (Sculpt) environment is the edit form command.
